The goal is to reach Federation headquarters, waiting several space sectors away, while avoiding destruction or capture by the pursuing rebels.Īt game start, the player chooses a spacecraft with several specific systems rooms (piloting, engines, weapons, life support, etc.), and a crew. The game randomly generates eight space sectors similar to roguelike games, with twenty-some interesting waypoints per sector. The player must «jump» the ship between waypoints, normally unaware what awaits at each point, and make headway to an «exit» point leading to the next sector until the Federation is reached. The player can revisit waypoints, but each warp jump consumes fuel and causes the rebel fleet to advance in each sector, and slowly take over more of the beacons. Once a beacon is taken over, jumping to the beacon will result in an encounter with a rebel cruiser, and will only ever grant the player one piece of fuel as a reward for defeating the ship. Encounters are more dangerous deeper within the rebel sphere of influence. ![]() There are eight different races of crew in the game. These races can both be acquired by the player, and fought against on an enemy ship. The eight races are: Humans, Engi, Zoltan, Mantis, Rock, Slug, Lanius and Crystal. Each of the races have different strengths and weaknesses. ![]() For example, the Rock race are more resistant to damage and fire, but are slower than other races. In addition to this, each race has its own ship which can be unlocked through gameplay.
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